Forged Battalion – Windows & MAC
Forged battalion is a game that reminds for another great real-time strategy game called C&C. The game made by Westwood years ago made the strategy game to go on the next level and really I was really hooked on these games. Red Alert 2 was my favorite and I was playing this game all the time. The game studio closed and the franchise was dead. Now here we are watching a game very similar and I think that this game took the best from the C&C.
Forged Battalion is something that I was waiting for a long time. For those unfamiliar with the C&C formula, I will summarize it quickly. These are real-time strategy games with base and army building, with the economy aspect being based on Harvesters gathering minerals and delivering them to a Refinery. On top of that, there is also the electric power that needs to be generated in order to keep buildings up and running. Once Barracks and Factories are built, infantry and all sorts of vehicles are produced to attack the enemy. Eventually, players will get access to devastating nuclear strikes or powerful orbital ion canons.
The only unfamiliar game mechanic in Forged Battalion is the addition of Outposts, which are small areas that can be captured in order to allow the construction of new buildings in specific areas of the map (“expansions”), thus replacing the old Mobile Construction Vehicles from C&C. This makes the different maps more interesting, as these hotspots are important in terms of economy and map control. However, Communication Centers (used to be Radars) are required for the capture to take effect. This is strangely the only thing that this building does, as the minimap is (thankfully) visible right from the very start (I always hated not being able to see the map in C&C games). Nonetheless, there are already too many buildings in the game, and for Outpost capture, this useless Communication Center could have been replaced by a simple technology requirement (build Barracks + a Factory). Besides the disappearance of Radars, another quality of life improvement is that aircraft do not need to go back to base to rearm, and silos are not required anymore to store money.
- CPU: Intel i5 3570k @3.4GHz.
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 7 (64 bit)
- VIDEO CARD: Nvidia GTX 650, AMD HD 7800
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: Windows Compatible Soundcard
- FREE DISK SPACE: 2 GB
- DEDICATED VIDEO RAM: 1024 MB
- Good graphics
- Nice gameplay
- Quick action strategy
- A good blast from the past
- I hope that this game will have what it takes to go on